They do not re-spawn, but can go into an incapacitated state upon death where they can fire their sidearm while they wait for revival. Onslaught pits a squad of seven players and a non-respawning APC against a large amount of enemies, and dares them to capture a number of flags. The goal of the attackers is to breach points where gold crates are stored: the goal of the defenders is to defend these gold crates until the time limit runs out.
The attackers outnumber the defenders, but the defenders have unlimited spawns. Gold Rush is exactly the same as its Bad Company incantations: one side is picked to be the attacking side. As usual, a capture is worth a point, and the winner is the side that reaches the point limit. However, enemy flags can only be captured if your side's flag is in its base. The goal is to capture one flag and take it back to your base while defending your flag from the enemy, who is trying to do the same thing. The winner is the side that reaches the point limit first.Ģ Flag CTF is the classic: There are two flags per base. This flag must be picked up and then taken to a capture zone inside the opponent's base: when the flag is placed into the opponent's base, the flag is sent back and the side is given a point.
Conquest ends either when one side is at zero tickets and has no soldiers left to spawn with, or one side has captured the entire arena and held it for a set time/removed the enemy presence and given them nowhere to spawn in.ġ Flag Rugby puts one flag in the mean center of the arena. Combined arms battles them happen as players battle to take these flags and deplete the opponent's reinforcement tickets, one of each is used per respawn. There are several game-modes: Conquest, 1 Flag Rugby, 2 Flag CTF, Gold Rush, Onslaught, and Kill Team.The modes work as follows:Ĭonquest has players in control of one or more flags in-game, which are used as spawning locations. Downloadable content campaigns offer several other offerings, including the Bad Company 2, Modern Warfare 2, and Black Ops campaigns edited for usage in-game, and an entirely new campaign based around the Vietnam War. The Special Forces campaigns detail what happens behind the lines: it shows the US Navy SEALs skirmishing with MEC special forces, the British SAS stomping out rebels, and the Russian Spetsnaz stomping out insurgents, before turning on each other in a shadow war. The basic levels focus on the United States Marine Corp, the European Union, the People's Liberation Army, and the Middle Eastern Coalition, and their fights all over the world, from China to American shores. The single-player campaign consists of several full-length campaigns: each from a faction. However, health does not restore and players have very little of it, meaning they must work as a team or they can die very easily and quickly.
Like most FPSes, it shows the player's remaining health as blood on the screen and the world slowly changing from coloured to black and white. They must then perform objectives based on the game-type. Gameplay is similar to other Battlefield games and Battlefield 2: players will pick one of the Control Points they start with and a kit, then spawn there.